I love making music for games!
Games are interactive, multi-faceted artworks that have always fascinated me. Games also were the first to expose me to a wide variety of musical genres, art-styles, and cultural references. Because of these experience and this fascination, I have dreamt of writing music for video games from an early age.
Around seven years ago, I made the commitment to believe in the beauty of this dream. In the years since, the dream has evolved, grown, taken on new meaning, and has in some ways, been fulfilled. Beyond this,I have had many wonderful experiences collaborating with many bright, kind, and driven people all around the globe. I live in the United States and I have not only worked with people in different regions of my country, but have worked with developers and artists in Brazil, Portugal, England, Scotland, Turkey, Australia, Japan, Mongolia, Norway, France, Italy, and Canada. These experience have led to refinement of my composition and sound designing skills, but more importantly, have led me to be a kinder, more understanding person.
For the last 7 years I have been working scoring and sound designing for indie games. I have worked on I Just Want to Be Single, Drone Commander, Don’t Rout, Monster Hero: Adventures, Fortifend, Terra-7, Fire at Campsite, Dead Charge, The Stickman,RAWW Clicker, Of Gods and Faith, Fluxkeep,Nano Neighbors, Gamble Lair, A Dash of Color, Subjugation, Vapor Tanks, Island Adventure, Trials of Cascadia, Roids, Bofyne Unit: The Omega Contract, Leyline Chronicles 2, Tomata and Hatchlings.
Hi! I’m Peter Roberts, composer and sound designer and founder of Copper Cloud Game Audio. My goal is to bring custom, quality, and affordable game audio to the Indie Development community.
What can I do for you?
I create custom audio, both music and sound design, based on a games visuals, inspiration, documentation, and references. I like to begin with a meeting where we can discuss your vision for the project and your hopes for how custom audio might further enhance your players’ experiences.
I craft dynamic music that helps players understand the changes in game states such as: danger/exploration, emotional contexts, time cycles, weather, character health, physical layout/access, difficulty, intensity, and any other aspect of the game-play loop that may benefit from a musical highlight. This enhances a players immersion by giving a somewhat unconscious signal that they are influencing the game’s world, that their actions matter.
I build a unified musical landscape for your world(s) to create a greater sense of cohesiveness in the world-building. This is done through collaboratively selecting an overall scope, a sonic pallet of instruments and effects, and creating small melodic and rhythmic motifs that signify characters, places, emotions, and ideas that are performed when their corresponding element is present.
I communicate openly and effectively working with developers to bring their game’s vision to life. I believe in checking in frequently to discuss ideas, clarify direction, or to just chat about the game! I want you to feel comfortable knowing that this aspect of your project is in good hands.
I use industry standard equipment and instruments to compose, record, produce, and perform a custom audio experience for your game! All of this is done without the use of generative AI.
More Information:
See all the games I have worked on - Credits
Purchase premade assets - Music Packs
Listen to past showcase reels - Portfolio
Learn More - About
Get in touch - Contact
More Listening Examples
Dynamic Music Walkthrough
"Working with Peter was an absolute pleasure. He not only delivered the music on time but also demonstrated a deep understanding of the genre I was aiming for. I gave him a set of references that were quite varied and, honestly, not the easiest to interpret. Despite that, he was savvy enough to pull the right elements from each, and then added his own creative touch—which truly made the difference. The result was a piece of music that didn’t just fit my game, but elevated it."
Emanuele Sangregorio - Gamyeon - Terra-7
Listening Examples
Here are 76 tracks from my VGM catalogue divided into 6 categories.
Melodic Tracks
The softer side of the spectrum. These tracks are suited for calmer, sweeter moments
Intense Tracks
Meant to get players moving. These tracks are suited for fight, flight, or hype.
Retro Tracks
For eliciting nostalgia. These tracks take their inspirations from classic RPG and Adventure games.
Orchestral Tracks
The king of all ensembles. These tracks are in a variety of styles but are all orchestrated.
Atmospheric Tracks
Texturally focused music. These tracks are sonic landscapes for settings and emotions
Unique Tracks
A delicious soup made from mixing and matching. These tracks showcase creative storytelling
“I chose to work with Peter because he clearly understood the artistic and technical needs of my project. He's responsive and fun to collaborate with, and first on my list for any future projects.”
Benjamin Wiegner - lead developer for Fortifend