Hi! I’m Peter Roberts games composer and sound designer. My goal is to bring custom, quality, and beautiful game audio to the Indie Development community.
What can I do for you?
I create custom audio, both music and sound design, based on a games visuals, inspiration, documentation, and references. I begin by listening to your vision and your hopes for how custom audio might further enhance your players’ experiences.
I craft dynamic audio that helps players understand the changes in game states such as: danger/exploration, emotional contexts, time cycles, weather, character health, physical layout/access, difficulty, intensity, and any other aspect of the game-play loop that may benefit from a sonic highlight. This enhances a players immersion by giving a somewhat unconscious signal that they are influencing the game’s world and that their actions matter.
I build a unified musical landscape for your world(s) to create sonic cohesiveness throughout individual levels and the game as a whole. This is done through collaboratively selecting a scope, a pallet of instruments/effects, and creating small melodic and rhythmic motifs that signify characters, places, emotions, and ideas.
I communicate openly and effectively working with you to bring your game’s vision to life. I believe in checking in frequently to discuss ideas, clarify direction, or to just chat about the game! I want you to feel comfortable knowing that this aspect of your project is in good hands.
I believe that we can communicate about music together even if you do not have musical training and even if you see yourself as “not musical”. I have a document breaking down the 6 elements of music I think any person can use to communicate. Read more
I use industry standard equipment and instruments to compose, record, produce, and perform a custom audio experience for your game!
"Working with Peter was an absolute pleasure. He not only delivered the music on time but also demonstrated a deep understanding of the genre I was aiming for. I gave him a set of references that were quite varied and, honestly, not the easiest to interpret. Despite that, he was savvy enough to pull the right elements from each, and then added his own creative touch—which truly made the difference. The result was a piece of music that didn’t just fit my game, but elevated it."
Emanuele Sangregorio - Terra-7
Listening Examples
Here are 76 tracks from my VGM catalogue divided into 6 categories.
Melodic Tracks
The softer side of the spectrum. These tracks are suited for calmer, sweeter moments
Intense Tracks
Meant to get players moving. These tracks are suited for fight, flight, or hype.
Retro Tracks
For eliciting nostalgia. These tracks take their inspirations from classic RPG and Adventure games.
Orchestral Tracks
The king of all ensembles. These tracks are in a variety of styles but are all orchestrated.
Atmospheric Tracks
Texturally focused music. These tracks are sonic landscapes for settings and emotions.
Unique Tracks
A delicious soup made from mixing and matching genres. These tracks showcase creative storytelling.
“I chose to work with Peter because he clearly understood the artistic and technical needs of my project. He's responsive and fun to collaborate with, and first on my list for any future projects.”
Benjamin Wiegner - lead developer for Fortifend
"Working with Peter has been a pleasure. He consistently exceeds expectations, handles feedback well, and has truly elevated the quality of my game to another level."
Simple Shark - Solo Developer of The Stickman