Custom & Pre-Made Audio that Gets Players In the Game
Showcasing my 2024 work
Hi! I’m Peter Roberts, composer and sound designer and founder of Copper Cloud Game Audio. Since founding Copper Cloud Game Audio, I have had the goal of bringing custom, quality, and affordable game audio to the same Indie Developers that have given me so much.
Games are interactive, multi-faceted artworks that have always fascinated me. Games also were the first to expose me to a wide variety of musical genres, art-styles, and cultural references. Because of these experience and this fascination, I have dreamt of writing music for video games from an early age.
Around seven years ago, I made the commitment to believe in the beauty of this dream. In the years since, the dream has evolved, grown, taken on new meaning, and has in some ways, been fulfilled. Beyond this,I have had many wonderful experiences collaborating with many bright, kind, and driven people all around the globe. I live in the United States and I have not only worked with people in different regions of my country, but have worked with developers and artists in Brazil, Portugal, England, Scotland, Turkey, Australia, Japan, Mongolia, Norway, France, Italy, and Canada. These experience have led to refinement of my composition and sound designing skills, but more importantly, have led me to be a kinder, more understanding person.
For the last 7 years I have been working scoring and sound designing for indie games. I have worked on I Just Want to Be Single, Drone Commander, Don’t Rout, Monster Hero: Adventures, Fortifend, Terra-7, Fire at Campsite, Dead Charge, The Stickman, RAWW Clicker, Of Gods and Faith, Fluxkeep, Nano Neighbors, Gamble Lair, A Dash of Color, Subjugation, Vapor Tanks, Island Adventure, Trials of Cascadia, Roids, Bofyne Unit: The Omega Contract, Leyline Chronicles 2, Tomata and Hatchlings.
"Working with Peter was an absolute pleasure. He not only delivered the music on time but also demonstrated a deep understanding of the genre I was aiming for. I gave him a set of references that were quite varied and, honestly, not the easiest to interpret. Despite that, he was savvy enough to pull the right elements from each, and then added his own creative touch—which truly made the difference. The result was a piece of music that didn’t just fit my game, but elevated it."
Emanuele Sangregorio - Gamyeon - Terra-7
Level Up Your Game
I believe that audio is one of the most important parts in the success of any game. That’s why I create compositions and sound design that guide players through the storytelling, delight them and keep them playing.
Ready Player?
My selection of pre-made music packs are available now and are versatile enough to fit your games.
High Score
With its never-ending permeations and range, perhaps the piano was the first game console. I don’t just write the music, I like to play it too.
This is my passion. I love working alongside developers to find music options that work for their games and their games alone. Your game is unique, its audio should be too.